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9
Ball Rules
1 OBJECT OF THE GAME. Nine Ball is played with nine object balls
numbered one through nine and a cue ball. On each shot the first
ball the cue ball contacts must be the lowest-numbered ball on the
table, but the balls need not be pocketed in order. If a player pockets
any ball on a legal shot, he remains at the table for another shot,
and continues until he misses, fouls, or wins the game by pocketing
the 9-ball. After a miss, the incoming player must shoot from the
position left by the previous player, but after any foul the incoming
player may start with the cue ball anywhere on the table. Players
are not required to call any shot. a match ends when one of the players
has won the required number of games.
2. RACKING THE BALLS. The object balls are racked in a diamond shape,
with the one ball at the top of the diamond and on the foot spot,
the nine ball in the center of the diamond, and the other balls in
random order, racked as tightly as possible. the game begins with
cue ball in hand behind the head string.

3. LEGAL BREAK SHOT. The rules governing the break shot are the same
as for other shots except:
a. The breaker must strike the 1-ball first and either pocket a ball
or drive at least four numbered balls to the rail.
b. If the cue ball is pocketed or driven off the table, or the requirements
of the opening break are not met, it is a foul, and the incoming
player has cue ball in hand anywhere on the table.
c. If on the break shot, the breaker causes an object ball to jump
off the table, it is a foul and the incoming player has cue ball
in hand anywhere on the table. The object ball is not respotted (exception:
if the object ball is the 9-ball, it is respotted).
4. CONTINUING PLAY. On the shot immediately following a legal break,
the shooter may play a "push out." (See Rule 5.). If the
breaker pockets one or more balls on a legal break, he continues
to shoot until he misses, fouls, or wins the game. If the player
misses or fouls, the other player begins his inning and shoots until
he misses, fouls, or wins. the game ends when the nine ball is pocketed
on a legal shot, or the game is forfeited for a serious infraction
of the rules.
5. PUSH OUT. The player who shoots the shot immediately after a legal
break may play a push out in an attempt to move the cue ball into
a better position for the option that follows. On a push out, the
cue ball is not required to contact any object ball nor any rail,
but all other foul rules still apply. The player must announce his
intention of playing a push out before the shot, or the shot is considered
to be a normal shot. Any ball pocketed on a push out does not count
and remains pocketed except the 9-ball. Following a legal push out,
the incoming player is permitted to shoot from that position or to
pass the shot back to the player who pushed out. A push out is not
considered to be a foul as long as no rule (except rules 7. and 8.)
is violated. An illegal push out is penalized according to the type
of foul committed. After a player scratches on the break shot, the
incoming player cannot play a push out.
6. FOULS. When a player commits a foul, he must relinquish his run
at the table and no balls pocketed on the foul shot are respotted
(exception: if a pocketed ball is the 9-ball, it is respotted). The
incoming player is awarded ball in hand; prior to his first shot
he may place the cue ball anywhere on the table. If a player commits
several fouls on one shot, they are counted as only one foul.
7. BAD HIT. If the first object ball contacted by the cue ball is
not the lowest- numbered ball on the table, the shot is foul.
8. NO RAIL. If no object ball is pocketed, failure to drive the cue
ball or any numbered ball to a rail after the cue ball contacts the
object ball on is a foul.
9. IN HAND. When the cue ball is in hand, the player may place the
cue ball anywhere on the bed of the table, except in contact with
an object ball. He may continue to adjust the position of the cue
ball until he takes a shot.
10. OBJECT BALLS JUMPED OFF THE TABLE. An unpocketed ball is considered
to be driven off the table if it comes to rest other than on the
bed of the table. It is a foul to drive an object ball off the table.
The jumped object ball(s) is not respotted (exception: if the object
ball is the 9-ball, it is respotted) and play continues.
11. JUMP AND MASSE SHOT FOUL. If a match is not refereed, it will
be considered a cue ball foul if during an attempt to jump, curve
or masse the cue ball over or around an impeding numbered ball, the
impeding ball moves (regardless of whether it was moved by a hand,
cue stick follow-through or bridge).
12. THREE CONSECUTIVE FOULS. If a player fouls three consecutive
times on three successive shots without making an intervening
legal shot, he loses the game. The three fouls must occur in one
game. The warning must be given between the second and third fouls.
A player's inning begins when it is legal for him to take a shot
and ends at the end of a shot on which he misses, fouls or wins,
or when he fouls between shots.
13. END OF GAME. A game starts as soon as the cue ball crosses over
the head string on the opening break. The 1-ball must be legally
contacted on the break shot. The game ends at the end of a legal
shot which pockets the 9-ball; or when a player forfeits the game
as the result of a foul.
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