March 31, 2004  
Volume 97, Issue 95  

Front Page >> Sports > Story


> News
> Editorial & Opinions
> Arts & Entertainment
> Campus Life
> Sports


> Archives
> Search Archive:
> Browse By Date:

More Stuff

> Photo Gallery
> Comics
> Contests
> Links

Talk to Us

> About Us
> Submit Letter
> Volunteers
> Advertising
> Gazette Alumni Society


Once Upon a Time... the NBA Jam video games

By James Hayes
Gazette Staff

“He’s on fire!”
Ah, how I vividly remember this phrase from the nasal announcer in the video game hallmark NBA Jam.

With such lethal combinations as Karl Malone and John Stockton of the Utah Jazz, Rik Smits and Reggie Miller of the Indiana Pacers, Shawn Kemp and Detlef Schrempf of the Seattle Supersonics, and Chris Webber and Latrell Sprewell of the Golden State Warriors, Akklaim-Midway’s NBA Jam provided many thrills for gamers in the mid-’90s.

First-year physics student Dwane Valenzo, a fellow NBA Jam connoisseur and Super Nintendo addict, has a clear cut favourite squad.

“The Kemp and Shrempf connection, man. You can’t beat them!”

The game featured a Kingston Pen-esque style of play that included no foul calls. As well, players were able to push and shove opponents, sending them sprawling all over the court. After making three consecutive baskets, the announcer would belt out a “He’s on fire!” When accompanied by the flaming basket, it was virtually impossible to miss anywhere on the court.

For some reason, contests always seemed to have an uncanny ability to remain painstakingly close. With a score of 51-48 with 30 seconds left in the fourth quarter, I frequently cursed when Reggie Miller would characteristically nail three-pointers at opportune times. Regardless, there’s just something about a front-flip dunk that gets one stoked.

The game featured various other creative features such as substitutions between quarters, a live announcer , crowd commentary and turbo boost for players. The game hadn’t yet mastered such things as switching players on defense, but with only a two-on-two game, one just had to hope for enough turbo to get back on D and block an acrobatic slam.

Also, the game offered “Coaching Tips” during breaks in play, instructing the gamer on improving defense, passing and shooting.

“The game definitely re-kindles childhood memories,” says first-year engineering student Andrew Langlais, also a Jam and Super Nintendo emulator fiend. “With the [SNES emulator], I save countless hours of studying. It sure beats being productive.”

Having been alienated from the game for many years, I decided to swallow my pride and challenge Jam master Valenzo to a game. Unfortunately, my Supersonics fell in a heart-breaking four-overtime game to Valenzo’s Pacers, 103-101. Despite his previous assertion, the “Kemp-Shrempf connection” could be beat, with Indiana’s Reggie Miller sealing my fate with 75 points and 21 three-point field goals. Seattle’s Gary Payton led my squad with 58 points and a triple-double.

“It’s arguably the best basketball video game of all time,” Valenzo says. “There’s old school players; everyone knew them and it was before the game was all about money. It takes you right back to 1995.”

Despite various upgrades in sports video games since its inception, one can lament there aren’t any current games with the same old-school quality of NBA Jam.



Sports Links

© 2003 The Gazette  
BluThng Productions